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October 26, 2005

Some hints on AS 3 coding

Filed under: Using Flash — betaruce @ 5:52 pm

after several days of coding, I learn some new syntax and coding techniques concerning AS 3.

1> to draw things with commands like lineTo(), beginGradientFill(), etc, we need to class Graphics:


MovieClip.graphics.lineTo(10,10);

2> the method drawCircle() of class Graphics has the following parameters:

xCenter:Number - The x location of the center of the circle relative to the registration point of the parent movie clip (in pixels).
yCenter:Number - The y location of the center of the circle relative to the registration point of the parent movie clip (in pixels).
radius:Number - The radius of the circle (in pixels).

If you set the xCenter and yCenter to some values, the circle drawn will have the offset even you change the x y properities later. e.g:


this.graphics.drawCircle(50,50,100);
x=100;
y=100;

The above circle will be positioned at (150,150) from the stage top left corner (if the stage is the container of that circle).

3> In previous version of Flash, I can set a 2D array like that:


size=10;
arr=new Array();
for(i=0;i
arr[i]=new Array();
for(j=0;j
arr[i][j]=j;
}
}

this doesn’t seems to work in AS 3 (maybe that’s my problem). So I use the following method:


var size:int=10;
var arr:Array=new Array()
for(var i:int=0;i
var temp:Array=new Array();
for(var j:int=0;j
temp[j]=j;
}
arr.push(temp);
}

I need to set up another array “temp” and then push it into “arr” to make it 2D. It works anyway, although I would prefer another more convenient methods.

4> You cannnot have a BitmapData show directly as by attachBitmap to a movie clip in Flash 8. Also attachBitmap is gone in AS 3. Instead you need the new Bitmap class:


var b:BitmapData=new BitmapData(100,100,false);
var bm:Bitmap=new Bitmap(b);
this.addChild(bm);

We need to tell the Bitmap “bm” to reference to the BitmapData “b”, and then use addChild to add it to the display list to make it show.

Hope these 4 “findings” can help :) . Feel free to correct me if there’s mistake.

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