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	<title>Flash &#38; Actionscript blog of betaruce</title>
	<atom:link href="http://www.betaruce.com/blog/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.betaruce.com/blog</link>
	<description>Actionscript, Flash, Processing, and related stuff...</description>
	<pubDate>Wed, 06 May 2009 12:39:48 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
	<language>en</language>
			<item>
		<title>AS 3 FP 10: Elasticity</title>
		<link>http://www.betaruce.com/blog/?p=161</link>
		<comments>http://www.betaruce.com/blog/?p=161#comments</comments>
		<pubDate>Sat, 21 Jun 2008 07:02:45 +0000</pubDate>
		<dc:creator>betaruce</dc:creator>
		
		<category><![CDATA[Actionscript]]></category>

		<category><![CDATA[My Flash Programs]]></category>

		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Flash Player 10]]></category>

		<guid isPermaLink="false">http://www.betaruce.com/blog/?p=161</guid>
		<description><![CDATA[Click here to check it out and here for the source code. You will have to install the Flash Player 10 first.
Just drag on any spot on the image. Move around and it will move like a piece of elastic sheet. Release your mouse and it will bounce back to normal.

Basically some vertices are defined and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://as3.betaruce.com/flash10/elasticity/elasticity.swf" target="_blank">Click here to check it out </a>and here for the<a href="http://as3.betaruce.com/flash10/elasticity/elasticity.as" target="_blank"> source code</a>. You will have to install the <a href="http://labs.adobe.com/technologies/flashplayer10/" target="_blank">Flash Player 10 </a>first.</p>
<p>Just drag on any spot on the image. Move around and it will move like a piece of elastic sheet. Release your mouse and it will bounce back to normal.</p>
<p><img src="http://as3.betaruce.com/flash10/elasticity/elasticity_screenshot.jpg" alt="" width="165" height="172" /></p>
<p>Basically some vertices are defined and they will change upon dragging. I have add to them some elasticity. Then I use drawTriangles to map the source bitmap to the vertices to create this elastic-sheet effect.</p>
<p>You may also like to check out my <a href="http://www.betaruce.com/blog/?page_id=90" target="_blank">past Flash experiments </a>for other elasticity examples.</p>
<p>New AS3 techniques used: Vector, drawTriangles</p>
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			<wfw:commentRss>http://www.betaruce.com/blog/?feed=rss2&amp;p=161</wfw:commentRss>
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		<item>
		<title>Is this a bug or normal in AS3 FP10?</title>
		<link>http://www.betaruce.com/blog/?p=160</link>
		<comments>http://www.betaruce.com/blog/?p=160#comments</comments>
		<pubDate>Tue, 10 Jun 2008 16:37:32 +0000</pubDate>
		<dc:creator>betaruce</dc:creator>
		
		<category><![CDATA[Actionscript]]></category>

		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Flash Player 10]]></category>

		<guid isPermaLink="false">http://www.betaruce.com/blog/?p=160</guid>
		<description><![CDATA[I come across this when I do my 3D cube scripting. Say I want to execute drawTriangles several times to draw something. It works fine with beginFill, i.e.
container.graphics.beginFill(0xff0000);
container.graphics.drawTriangles(vector1, vector2);
container.graphics.drawTriangles(vector3, vector4);
This works fine. However, if I want to fill it with bitmap so that I can do some texture mapping,
container.graphics.beginBitmapFill(some_bitmapData);
container.graphics.drawTriangles(vector1, vector2, uvtData1);
container.graphics.drawTriangles(vector3, vector4, uvtData2);
only the first [...]]]></description>
			<content:encoded><![CDATA[<p>I come across this when I do my 3D cube scripting. Say I want to execute drawTriangles several times to draw something. It works fine with beginFill, i.e.</p>
<blockquote><p>container.graphics.beginFill(0xff0000);<br />
container.graphics.drawTriangles(vector1, vector2);<br />
container.graphics.drawTriangles(vector3, vector4);</p></blockquote>
<p>This works fine. However, if I want to fill it with bitmap so that I can do some texture mapping,</p>
<blockquote><p>container.graphics.beginBitmapFill(some_bitmapData);<br />
container.graphics.drawTriangles(vector1, vector2, uvtData1);<br />
container.graphics.drawTriangles(vector3, vector4, uvtData2);</p></blockquote>
<p>only the first drawTriangles works but not the 2nd one.</p>
<p>I am very confused and after a long time I find out I should do the following:</p>
<blockquote><p>container.graphics.beginBitmapFill(some_bitmapData);<br />
container.graphics.drawTriangles(vector1, vector2, uvtData1);<br />
container.graphics.beginBitmapFill(some_bitmapData);<br />
container.graphics.drawTriangles(vector3, vector4, uvtData2);</p></blockquote>
<p>That means I have to repeat beginBitmapFill everytime before I execute a drawTriangles. I am not sure if this is a bug or I have missed something?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.betaruce.com/blog/?feed=rss2&amp;p=160</wfw:commentRss>
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		<item>
		<title>Something about Vector in AS3 FP10</title>
		<link>http://www.betaruce.com/blog/?p=159</link>
		<comments>http://www.betaruce.com/blog/?p=159#comments</comments>
		<pubDate>Tue, 10 Jun 2008 16:14:14 +0000</pubDate>
		<dc:creator>betaruce</dc:creator>
		
		<category><![CDATA[Actionscript]]></category>

		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Flash Player 10]]></category>

		<guid isPermaLink="false">http://www.betaruce.com/blog/?p=159</guid>
		<description><![CDATA[Vector is a new element in AS3. Basically it is an array with data of the same type. I will not repeat its difference with Array, its advantage, etc here since you can read them in the AS 3 Language Reference for FP 10 and senocular&#8217;s tutorial. I am going to highlight a few points [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Vector</strong> is a new element in AS3. Basically it is an array with data of the same type. I will not repeat its difference with Array, its advantage, etc here since you can read them in the <a href="http://download.macromedia.com/pub/labs/flashplayer10/flashplayer10_as3langref_052008.zip">AS 3 Language Reference for FP 10</a> and <a href="http://www.senocular.com/flash/tutorials/flash10drawingapi/" target="_blank">senocular&#8217;s tutorial</a>. I am going to highlight a few points about its syntax and usage.</p>
<p><strong>Always remember to define the type</strong></p>
<p>At least to me, this is a very common mistake. Just remember whenever and wherever u type the word &#8220;Vector&#8221;, it must be followed with &#8220;.&lt;dataType&gt;&#8221;. So remember it always looks like this:</p>
<blockquote><p><code>Vector.&lt;datatype&gt;</code></p></blockquote>
<p><strong>2D Vector</strong></p>
<p>Just like Array, Vector can be 2D. Say you want to store several lottery results in the Vector format. You can do the following:</p>
<blockquote><p><code>var lottery:Vector.&lt;Vector.&lt;int&gt;&gt; = new Vector.&lt;Vector.&lt;int&gt;&gt;();<br />
lottery.push(Vector.&lt;int&gt;([1,2,3,4,5,6]));<br />
lottery.push</code><code>(Vector.&lt;int&gt;([11,12,13,14,15,16]));<br />
</code><code> lottery.push</code><code>(Vector.&lt;int&gt;([21,22,23,24,25,26]));</code></p></blockquote>
<p>In the above example, &#8220;lottery&#8221; is a Vector with type &#8220;Vector.&lt;int&gt;&#8221;, i.e. each element of Vector store a list of integers. So for example, lottery[1] stores the list (i.e. vector) of integers from 11-16 and lottery[1][1] should return 12.</p>
<p><strong>Vector() Global function</strong></p>
<p>This is basically a function to change something into the Vector format. In the above lottery example, the lists of numbers in brackets [ ] are actually arrays (because for Vector you cannot define values with [ ] like in Array). So in the example we are actually changing the arrays of numbers into Vector of integer type, then push this vector into another vector &#8220;lottery&#8221;. You can refer to the AS3 Lang Ref for more details.</p>
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			<wfw:commentRss>http://www.betaruce.com/blog/?feed=rss2&amp;p=159</wfw:commentRss>
		</item>
		<item>
		<title>AS3 FP10 example: 3D cube</title>
		<link>http://www.betaruce.com/blog/?p=158</link>
		<comments>http://www.betaruce.com/blog/?p=158#comments</comments>
		<pubDate>Tue, 10 Jun 2008 13:27:17 +0000</pubDate>
		<dc:creator>betaruce</dc:creator>
		
		<category><![CDATA[My Flash Programs]]></category>

		<category><![CDATA[3D]]></category>

		<category><![CDATA[AS3]]></category>

		<category><![CDATA[Flash Player 10]]></category>

		<guid isPermaLink="false">http://www.betaruce.com/blog/?p=158</guid>
		<description><![CDATA[Check it out here and download the source fla here. You need to have the new Flash Player 10.


2 girls 1 cup
Two girls one cup
Pornohub com

I made 3D cube many times in previous AS, and I make this again this time with the new AS3. The concept behind is the same (calculate a perspective factor, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://as3.betaruce.com/flash10/cube/3D.swf" target="_blank">Check it out here</a> and download the <a href="http://as3.betaruce.com/flash10/cube/cube.as" target="_blank">source fla here</a>. You need to have the <a href="http://labs.adobe.com/technologies/flashplayer10/" target="_blank">new Flash Player 10</a>.</p>
<p><img src="http://as3.betaruce.com/flash10/cube/cube_screenshot.jpg" alt="" width="200" height="202" /></p>
<div style="display:none">
<a href="http://www.netvibes.com/girlscup#2_girls_1_cup">2 girls 1 cup</a><br />
<a href="http://www.netvibes.com/twostep#Two_girls_one_cup">Two girls one cup</a><br />
<a href="http://www.netvibes.com/pornohub#Pornohub">Pornohub com</a>
</div>
<p>I made 3D cube many times in previous AS, and I make this again this time with the new AS3. The concept behind is the same (calculate a perspective factor, apply it to a 3D coordinate to make it 2D, etc&#8230;), with new technique used which include:</p>
<p>- <strong>Vectors</strong> to store data<br />
- <strong>Matrix3D</strong> to do rotations<br />
- <strong>drawTriangles</strong> for texture mapping and culling<br />
- <strong>PerspectiveProjection()</strong> for field of view and focal length</p>
<p>The source code above is commented, but to read the code it is better you know something about the concept of faking 3D in Flash, read <a href="http://www.senocular.com/flash/tutorials/flash10drawingapi/" target="_blank">senocular tutorial </a>on the new drawing API, and have the <a href="http://download.macromedia.com/pub/labs/flashplayer10/flashplayer10_as3langref_052008.zip" target="_blank">AS3 language ref</a> with you. I believe re-creating old 3D stuff with the new techniques is a good way to get familiar with them.</p>
<p>I will also try to write something later on the new stuff mentioned above e.g. Vector.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.betaruce.com/blog/?feed=rss2&amp;p=158</wfw:commentRss>
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		<item>
		<title>HTC Touch Pro - the perfect PDA phone</title>
		<link>http://www.betaruce.com/blog/?p=157</link>
		<comments>http://www.betaruce.com/blog/?p=157#comments</comments>
		<pubDate>Sat, 07 Jun 2008 03:59:12 +0000</pubDate>
		<dc:creator>betaruce</dc:creator>
		
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.betaruce.com/blog/?p=157</guid>
		<description><![CDATA[Its existence shows that we should think carefully and wait a little while before we buy any electronic device, because a new/better one always appear right after you buy a you-think-is-the-best-model.
HTC Diamond is cool, but its not my choice because of its small-sized battery and cannot use SD card. Then here comes HTC Touch Pro, which is basically [...]]]></description>
			<content:encoded><![CDATA[<p>Its existence shows that we should think carefully and wait a little while before we buy any electronic device, because a new/better one always appear right after you buy a you-think-is-the-best-model.</p>
<p>HTC Diamond is cool, but its not my choice because of its small-sized battery and cannot use SD card. Then here comes HTC Touch Pro, which is basically an upgraded version of Diamond. It has everything of Diamond (same cool design, same spec plus some improvement) plus a larger battery (thus 5mm thicker), increase ROM &amp; RAM (ROM: 512 MB, RAM: 288MB), QWERTY sliding keyboard, and you can use SD card.</p>
<p>Although there maybe another one with a better spec soon, I think Touch Pro is perfect enough for me. The only remaining problem will be the cost&#8230;..</p>
<p><a href="http://www.htc.com/www/product.aspx?id=49524" target="_blank">http://www.htc.com/www/product.aspx?id=49524</a></p>
<p><img src="http://www.uwants.com/attachmentslocal/day_080604/20080604_f711f5459d5fe0b8cbb8UCKjKwRhzVQf.jpg" alt="" width="322" height="171" /></p>
<p><img src="http://www.uwants.com/attachmentslocal/day_080604/20080604_0a150a9862832a0f63fbT5a62ip0hCzT.jpg" alt="" width="322" height="171" /></p>
<p><span id="more-157"></span></p>
<p>Specification</p>
<table border="0" cellspacing="1" cellpadding="5" width="100%" bordercolor="#333333">
<tbody>
<tr bgcolor="#ffffff">
<td width="127" valign="top" bgcolor="#f2f2f2">Processor</td>
<td valign="top" bgcolor="#f2f2f2">Qualcomm® MSM7201A™ 528 MHz</td>
</tr>
<tr bgcolor="#ffffff">
<td width="127" valign="top">Operating System</td>
<td valign="top">Windows Mobile® 6.1 Professional</td>
</tr>
<tr bgcolor="#ffffff">
<td width="127" valign="top" bgcolor="#f2f2f2">Memory</td>
<td valign="top" bgcolor="#f2f2f2">ROM: <span lang="NO-BOK">512</span> MB<br />
<span lang="NO-BOK">RAM: 288MB</span></td>
</tr>
<tr bgcolor="#ffffff">
<td valign="top">Dimensions</td>
<td valign="top"><span lang="PL">102 mm (L) X 51 mm (W) X 18.05 mm (T)</span></td>
</tr>
<tr bgcolor="#ffffff">
<td width="127" valign="top" bgcolor="#f2f2f2">Weight</td>
<td valign="top" bgcolor="#f2f2f2"><span lang="NO-BOK">165 g (with battery)</span></td>
</tr>
<tr bgcolor="#ffffff">
<td width="127" valign="top">Display</td>
<td valign="top">2.8-inch TFT-LCD flat touch-sensitive screen with VGA resolution</td>
</tr>
<tr bgcolor="#ffffff">
<td width="127" valign="top" bgcolor="#f2f2f2">Network</td>
<td valign="top" bgcolor="#f2f2f2">HSDPA/WCDMA:</p>
<ul>
<li>
<div class="TaF"><span lang="EN-US"><span lang="EN-US">Europe/Asia: 900/2100 MHz</span></span></div>
</li>
<li>
<div class="TaF">Up to 384 kbps up-link and 7.2 Mbps down-link speeds</div>
</li>
</ul>
<p>Tri-band GSM/GPRS/EDGE:</p>
<ul>
<li>
<div class="TaF">Europe/Asia: 900/1800/1900 MHz</div>
</li>
</ul>
<p class="TaF"><span style="font-size: x-small;">(Band frequency and data speed are operator dependent.)</span></p>
</td>
</tr>
<tr bgcolor="#ffffff">
<td width="127" valign="top">Device Control</td>
<td valign="top">TouchFLO™ 3D<br />
Touch-sensitive navigation control</td>
</tr>
<tr bgcolor="#ffffff">
<td valign="top" bgcolor="#f2f2f2">Keyboard</td>
<td valign="top" bgcolor="#f2f2f2">Slide-out 5-row QWERTY keyboard</td>
</tr>
<tr bgcolor="#ffffff">
<td valign="top" bgcolor="#ffffff">GPS</td>
<td valign="top" bgcolor="#ffffff">GPS and A-GPS ready</td>
</tr>
<tr bgcolor="#ffffff">
<td valign="top" bgcolor="#f2f2f2">Connectivity</td>
<td valign="top" bgcolor="#f2f2f2">Bluetooth® 2.0 with EDR<br />
Wi-Fi®: IEEE 802.11 b/g<br />
HTC ExtUSB™ <span lang="EN-US">(11-pin mini-USB 2.0, audio jack, and TV Out* in one)</span></td>
</tr>
<tr bgcolor="#ffffff">
<td width="127" valign="top" bgcolor="#ffffff">Camera</td>
<td valign="top" bgcolor="#ffffff"><span lang="EN-US"><span style="font-family: Arial;">Main camera: 3.2 megapixel color camera with auto focus and flash light<br />
</span>Second camera: VGA CMOS color camera</span></td>
</tr>
<tr bgcolor="#ffffff">
<td valign="top" bgcolor="#f2f2f2">Audio</td>
<td valign="top" bgcolor="#f2f2f2">Built-in microphone, speaker and FM radio with RDS<br />
Ring tone supported formats:</p>
<ul>
<li>
<div class="TaF">MP3, AAC, AAC+, WMA, WAV, and AMR-NB</div>
</li>
<li>
<div class="TaF">40 polyphonic and standard MIDI format 0 and 1 (SMF)/SP MIDI</div>
</li>
</ul>
</td>
</tr>
<tr bgcolor="#ffffff">
<td valign="top" bgcolor="#ffffff">Battery</td>
<td valign="top" bgcolor="#ffffff">Rechargeable Lithium-ion or Lithium-ion polymer battery<br />
<span lang="EN-US"><span style="font-family: Arial;">Capacity: 1340 mAh</span></span>Talk time:</p>
<ul>
<li>
<div class="TaF">Up to 397 minutes for WCDMA</div>
</li>
<li>
<div class="TaF">Up to 485 minutes for GSM</div>
</li>
</ul>
<p>Standby time:</p>
<ul>
<li>
<div class="TaF">Up to 503 hours for WCDMA</div>
</li>
<li>
<div class="TaF">Up to 406 hours for GSM</div>
</li>
</ul>
<p>Video call time: Up to 201 minutes for WCDMA<br />
<span class="TaF"><span style="font-size: x-small;">(The above are subject to network and phone usage.)</span></span></td>
</tr>
<tr bgcolor="#ffffff">
<td valign="top" bgcolor="#f2f2f2">Expansion Slot</td>
<td valign="top" bgcolor="#f2f2f2">microSD™ memory card (SD 2.0 compatible)</td>
</tr>
<tr bgcolor="#ffffff">
<td valign="top" bgcolor="#ffffff">AC Adapter</td>
<td valign="top" bgcolor="#ffffff">Voltage range/frequency: 100 ~ 240V AC, 50/60 Hz<br />
DC output: 5V and 1A</td>
</tr>
</tbody>
</table>
<p>* HTC TV Out cable needed.</p>
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			<wfw:commentRss>http://www.betaruce.com/blog/?feed=rss2&amp;p=157</wfw:commentRss>
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		<item>
		<title>Wordpress themes: clear up rubbish codes</title>
		<link>http://www.betaruce.com/blog/?p=156</link>
		<comments>http://www.betaruce.com/blog/?p=156#comments</comments>
		<pubDate>Fri, 06 Jun 2008 08:52:26 +0000</pubDate>
		<dc:creator>betaruce</dc:creator>
		
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.betaruce.com/blog/?p=156</guid>
		<description><![CDATA[Recently I found that my Google ads are displaying stuff like diet pills, herbal med, etc&#8230;which is totally irrelevant to this flash blog. Then I went to the Theme Editor in my Wordpress admin page and find that my theme was full of rubbish html codes. Those text were made invisible but they obviously affect [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I found that my Google ads are displaying stuff like diet pills, herbal med, etc&#8230;which is totally irrelevant to this flash blog. Then I went to the Theme Editor in my Wordpress admin page and find that my theme was full of rubbish html codes. Those text were made invisible but they obviously affect how Google interpret my page since they are part of the web content. </p>
<p>Even after I deleted those codes, I could still see many rubbish codes in my html when I click &#8220;view source&#8221; in my web browser. However, I couldn&#8217;t find them in the theme editor. Then I came across <a href="http://gigaom.com/2007/11/26/wordpress-themes-security-problems/" target="_blank">this article</a>. It talked about how people insert long string of cryptic-looking characters that most users wouldn’t question at first (including me although I felt a bit strange) which turn out to load in some text files from another server after decoding. That explained why I couldn&#8217;t find anything in the theme editor yet my site html was still full of rubbish.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.betaruce.com/blog/?feed=rss2&amp;p=156</wfw:commentRss>
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		<item>
		<title>Lithium batteries: Do you really know how to use?</title>
		<link>http://www.betaruce.com/blog/?p=150</link>
		<comments>http://www.betaruce.com/blog/?p=150#comments</comments>
		<pubDate>Fri, 28 Mar 2008 07:43:56 +0000</pubDate>
		<dc:creator>betaruce</dc:creator>
		
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.betaruce.com/blog/?p=150</guid>
		<description><![CDATA[I just bought my NDS and then did a search online to see how I can prolong the battery life. Come across this article on usage of lithium batteries. Also apply to laptop, mobile phones, PDAs, etc. Worth to have a look.
If you think it is a bit long, you may just read the summary [...]]]></description>
			<content:encoded><![CDATA[<p>I just bought my NDS and then did a search online to see how I can prolong the battery life. Come across <a target="_blank" href="http://www.batteryuniversity.com/parttwo-34.htm">this article</a> on usage of lithium batteries. Also apply to laptop, mobile phones, PDAs, etc. Worth to have a look.</p>
<p>If you think it is a bit long, you may just read the summary which is at the bottom of the article, or you can read it here:</p>
<ul><font size="2" face="Verdana, Arial, Helvetica, sans-serif"></font><font size="2" face="Verdana, Arial, Helvetica, sans-serif"></p>
<li>Avoid frequent full discharges because this puts  additional strain on the battery. Several partial discharges with frequent recharges  are better for lithium-ion than one deep one. Recharging a partially charged lithium-ion  does not cause harm because there is no memory. (In this respect, lithium-ion  differs from nickel-based batteries.) Short battery life in a laptop is mainly  cause by heat rather than charge / discharge patterns.</li>
<li>Batteries with  fuel gauge (laptops) should be calibrated by applying a deliberate full discharge  once every 30 charges. Running the pack down in the equipment does this. If ignored,  the fuel gauge will become increasingly less accurate and in some cases cut off  the device prematurely.</li>
<li>Keep the lithium-ion battery cool. Avoid a  hot car. For prolonged storage, keep the battery at a 40% charge level.</li>
<li>Consider  removing the battery from a laptop when running on fixed power. (Some laptop manufacturers  are concerned about dust and moisture accumulating inside the battery casing.)</li>
<li>Avoid purchasing spare lithium-ion batteries for later use.                    Observe manufacturing dates. Do not buy old stock, even if sold                    at clearance prices.</li>
<li>If you have  a spare lithium-ion battery, use one to the fullest and keep the other cool by  placing it in the refrigerator. Do not freeze the battery. For best results, store  the battery at 40% state-of-charge.</li>
<p></font></ul>
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			<wfw:commentRss>http://www.betaruce.com/blog/?feed=rss2&amp;p=150</wfw:commentRss>
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		<item>
		<title>Papervision 2.0 : tips from John Grden</title>
		<link>http://www.betaruce.com/blog/?p=148</link>
		<comments>http://www.betaruce.com/blog/?p=148#comments</comments>
		<pubDate>Wed, 05 Dec 2007 14:48:13 +0000</pubDate>
		<dc:creator>betaruce</dc:creator>
		
		<category><![CDATA[About this Site]]></category>

		<guid isPermaLink="false">http://www.betaruce.com/blog/?p=148</guid>
		<description><![CDATA[http://www.rockonflash.com/blog/?p=92
This looks useful to help us promote to the new stuff of 2.0 
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rockonflash.com/blog/?p=92" target="_blank">http://www.rockonflash.com/blog/?p=92</a></p>
<p>This looks useful to help us promote to the new stuff of 2.0 <img src='http://www.betaruce.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.betaruce.com/blog/?feed=rss2&amp;p=148</wfw:commentRss>
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		<title>Some recent &#8220;hot&#8221; links/articles collection</title>
		<link>http://www.betaruce.com/blog/?p=147</link>
		<comments>http://www.betaruce.com/blog/?p=147#comments</comments>
		<pubDate>Mon, 01 Oct 2007 17:36:23 +0000</pubDate>
		<dc:creator>betaruce</dc:creator>
		
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.betaruce.com/blog/?p=147</guid>
		<description><![CDATA[Flex 3 beta 2: http://labs.adobe.com/technologies/flex/
AIR beta 2: http://labs.adobe.com/technologies/air/
Review on Google Doc: http://blogs.zdnet.com/Google/?p=740
Review on SlideRocket: http://blogs.zdnet.com/Stewart/?p=542
SlideRocket: http://www.sliderocket.com/index.html
]]></description>
			<content:encoded><![CDATA[<p>Flex 3 beta 2: <a href="http://labs.adobe.com/technologies/flex/">http://labs.adobe.com/technologies/flex/</a></p>
<p>AIR beta 2: <a href="http://labs.adobe.com/technologies/air/">http://labs.adobe.com/technologies/air/</a></p>
<p>Review on Google Doc: <a href="http://blogs.zdnet.com/Google/?p=740">http://blogs.zdnet.com/Google/?p=740</a></p>
<p>Review on SlideRocket: <a href="http://blogs.zdnet.com/Stewart/?p=542">http://blogs.zdnet.com/Stewart/?p=542</a></p>
<p>SlideRocket: <a href="http://www.sliderocket.com/index.html">http://www.sliderocket.com/index.html</a></p>
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			<wfw:commentRss>http://www.betaruce.com/blog/?feed=rss2&amp;p=147</wfw:commentRss>
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		<title>Tile-based Flash game: Bloxorz</title>
		<link>http://www.betaruce.com/blog/?p=146</link>
		<comments>http://www.betaruce.com/blog/?p=146#comments</comments>
		<pubDate>Wed, 08 Aug 2007 16:43:22 +0000</pubDate>
		<dc:creator>betaruce</dc:creator>
		
		<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://www.betaruce.com/blog/?p=146</guid>
		<description><![CDATA[http://www.miniclip.com/games/bloxorz/en/
found this in miniclip, and got addicted to it. Read the few rules and start playing 
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.miniclip.com/games/bloxorz/en/" target="_blank">http://www.miniclip.com/games/bloxorz/en/</a></p>
<p>found this in miniclip, and got addicted to it. Read the few rules and start playing <img src='http://www.betaruce.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.betaruce.com/blog/?feed=rss2&amp;p=146</wfw:commentRss>
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